Program Overview
Introduction to the Program
The Art & Technology Entrepreneurship program is designed to provide students with a comprehensive understanding of entrepreneurship in the context of art and technology. This program focuses on various approaches to entrepreneurship relevant to art and technology, including the analysis of potential markets for experience technology products and methods for investigating and evaluating ideas, markets, and businesses.
Program Content, Structure, and Pedagogy
The program covers the content, structure, and pedagogy of entrepreneurship, art, and technology. It includes:
- Analysis of potential markets for experience technology products
- Methods for investigating and evaluating ideas, markets, and businesses
- Communication with various stakeholders about ideas and projects within entrepreneurship, art, and technology
Learning Objectives
Knowledge
Upon completion of this module, students will have gained basic knowledge of:
- Methods and theoretical approaches to entrepreneurship within art and technology
- Special conditions applicable to entrepreneurship within the experience economy and creative industries
- Methods for analyzing and interpreting experience technology products in a given commercial context
Skills
Students will acquire skills in:
- Applying entrepreneurship methods in a given commercial context
- Analyzing and identifying potential markets and consumer/target groups
- Identifying potentials regarding entrepreneurship in the student's own experience technology projects and activities
- Reflecting on the role as an experience technology entrepreneur
Competencies
Students will develop competencies in:
- Applying knowledge of entrepreneurship in connection with existing and future experience technology projects
- Creating synergy between entrepreneurship and artistic artifacts
Teaching Methods
The program involves individual or group work in relation to the subject's activities and seminars.
Examination
Exams
The exam for this program is based on active participation and continuous evaluation. Active participation in the module's lecture series and other subject-related activities is required. This includes reading mandatory literature, participating in 80% of the module's lectures and other subject-related activities, contributing to the module's discussions through presentations, and actively participating in discussions and submitting all assignments.
If a student does not meet the requirements for active participation, a re-examination will be held in the form of an internal written exam in the module "Entrepren鷨skab, kunst og teknologi." The exam is a free assignment with a duration of seven days. The assignment is assessed by one examiner, and the written work must not exceed 15 pages.
Facts About the Module
- English title: Art & Technology Entrepreneurship
- Module code: KOTBA
- Module type: Course
- Duration: 1 semester
- Semester: Spring
- ECTS: 5
- Language of instruction: Danish
- Place of instruction: Campus Aalborg
- Module responsible: Stine Lindahl Jacobsen
- Part of the study program for the Bachelor's program in Art and Technology, 2019
Organization
- Study board: Study Board for Art, Health, and Technology
- Department: Department of Communication and Psychology
- Faculty: The Faculty of Humanities
Search and Related Links
For more information and related links, please refer to the official university website.
