CULTURAL WELFARE TECHNOLOGIES - ARTS AND CULTURE FOR HEALTH AND WELLBEING
| Program start date | Application deadline |
| 2026-02-12 | - |
| 2026-09-11 | - |
| 2027-02-12 | - |
| 2027-09-11 | - |
Program Overview
CULTURAL WELFARE TECHNOLOGIES - ARTS AND CULTURE FOR HEALTH AND WELLBEING
Program Overview
The program in Cultural Welfare Technologies - Arts and Culture for Health and Wellbeing is designed to provide students with the theoretical, methodological, and practical knowledge necessary to exploit art and culture as a means of healing for individuals, a source of wellness for communities, and a positive impact on territories.
Program Details
- Code: 90703
- Academic Year: 2025/2026
- Credits: 6 cfu
- Scientific Disciplinary Sector: ING-INF/05
- Language: English
- Teaching Location: Genova
- Semester: 1ー Semester
Aims and Content
Learning Outcomes
The objective of this module is to provide students with the following skills:
- How technology can support the development of rehabilitation models, paradigms, and protocols in which playful and active interaction between different sensory channels can offer vicarious experiences.
- How to design new interactive tools for fitness, wellness, and healthy living.
Aims and Learning Outcomes
The World Health Organization acknowledges the positive effects of the arts on health. This module aims to provide students with the knowledge to exploit art and culture for people's personal and societal wellbeing, focusing on:
- How art and technology can support rehabilitation models.
- Designing interactive tools for fitness and wellness.
Teaching Methods
- Lectures
- Lab experimental activities at the InfoMus-Casa Paganini Research Centre
Syllabus/Content
The module is grounded on practical laboratory experiences, including:
- Theoretical frameworks: Introduction to human movement science, artistic theories on expressive gesture, and cross-sensory correspondences.
- Analysis of successful multimodal applications and projects.
- Design of application prototypes by students in collaboration with other modules and institutions.
Recommended Reading/Bibliography
Scientific papers and materials are available in the course's Teams class. A recommended textbook is "Interaction Design: Beyond Human-Computer Interaction" by Sharp, Rogers, and Preece.
Teachers and Exam Board
- Teacher: Antonio Camurri
Lessons
- Lessons Start: As per the academic calendar.
- Class Schedule: Available on the Portale EasyAcademy.
Exams
Exam Description
The exam is based on a continuous evaluation of course projects developed during the semester, concluding with a public event/showcase of interactive installations.
Assessment Methods
- Continuous evaluation during the semester.
- Final oral exam.
Exam Schedule
- Date: 12/02/2026 and 11/09/2026.
- Time: 14:00.
- Location: Genova.
Further Information
Students with disabilities or learning disorders can use specific modalities and supports determined on a case-by-case basis. Students are invited to contact the teacher and the Delegate for the Inclusion of Students with Disabilities.
