Students
Tuition Fee
Not Available
Start Date
2026-09-11
Medium of studying
On campus
Duration
Not Available
Details
Program Details
Degree
Masters
Major
Art Therapy | Dance Therapy
Area of study
Arts | Health
Education type
On campus
Course Language
English
Intakes
Program start dateApplication deadline
2026-02-12-
2026-09-11-
2027-02-12-
2027-09-11-
About Program

Program Overview


CULTURAL WELFARE TECHNOLOGIES - ARTS AND CULTURE FOR HEALTH AND WELLBEING

Program Overview

The program in Cultural Welfare Technologies - Arts and Culture for Health and Wellbeing is designed to provide students with the theoretical, methodological, and practical knowledge necessary to exploit art and culture as a means of healing for individuals, a source of wellness for communities, and a positive impact on territories.


Program Details

  • Code: 90703
  • Academic Year: 2025/2026
  • Credits: 6 cfu
  • Scientific Disciplinary Sector: ING-INF/05
  • Language: English
  • Teaching Location: Genova
  • Semester: 1ー Semester

Aims and Content

Learning Outcomes

The objective of this module is to provide students with the following skills:


  1. How technology can support the development of rehabilitation models, paradigms, and protocols in which playful and active interaction between different sensory channels can offer vicarious experiences.
  2. How to design new interactive tools for fitness, wellness, and healthy living.

Aims and Learning Outcomes

The World Health Organization acknowledges the positive effects of the arts on health. This module aims to provide students with the knowledge to exploit art and culture for people's personal and societal wellbeing, focusing on:


  1. How art and technology can support rehabilitation models.
  2. Designing interactive tools for fitness and wellness.

Teaching Methods

  • Lectures
  • Lab experimental activities at the InfoMus-Casa Paganini Research Centre

Syllabus/Content

The module is grounded on practical laboratory experiences, including:


  • Theoretical frameworks: Introduction to human movement science, artistic theories on expressive gesture, and cross-sensory correspondences.
  • Analysis of successful multimodal applications and projects.
  • Design of application prototypes by students in collaboration with other modules and institutions.

Recommended Reading/Bibliography

Scientific papers and materials are available in the course's Teams class. A recommended textbook is "Interaction Design: Beyond Human-Computer Interaction" by Sharp, Rogers, and Preece.


Teachers and Exam Board

  • Teacher: Antonio Camurri

Lessons

  • Lessons Start: As per the academic calendar.
  • Class Schedule: Available on the Portale EasyAcademy.

Exams

Exam Description

The exam is based on a continuous evaluation of course projects developed during the semester, concluding with a public event/showcase of interactive installations.


Assessment Methods

  • Continuous evaluation during the semester.
  • Final oral exam.

Exam Schedule

  • Date: 12/02/2026 and 11/09/2026.
  • Time: 14:00.
  • Location: Genova.

Further Information

Students with disabilities or learning disorders can use specific modalities and supports determined on a case-by-case basis. Students are invited to contact the teacher and the Delegate for the Inclusion of Students with Disabilities.


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