Specialized Master CVT - Video-Game Creations and Transmedia
Program Overview
Mastčre Spécialisé CVT - Créations Vidéo-Ludiques et Transmedia
Presentation
The Mastčre Spécialisé CVT is a unique training offer in France, responding to the specific needs of professionals in the video game industry and studios. Its purpose is to train future graduates to integrate the mechanisms and challenges of these production strategies through the implementation of immersive and hybrid creation projects and augmented narration.
Program
- Diploma prepared: Mastčre Spécialisé MCVT - Créations Vidéo-Ludiques et Transmedia
- Average number of students in a promotion: Not specified
- Student profiles at entry (Bac +5): Mechanics, electronics, materials, computer science, civil engineering, robotics, energy, applied mathematics, chemistry, biotechnology, biomedical
- Possible paths: Initial Training (FI), Continuing Education (FC), Professionalization Contract (CP)
- Campus: Luminy / École de Condé
Objectives of the Mastčre Spécialisé CVT
The Mastčre Spécialisé CVT is designed to form future graduates who can integrate the mechanisms and challenges of production strategies in the video game industry and studios. It aims to provide students with the skills to develop immersive and hybrid creation projects and augmented narration, using new technologies in production practices. This will enable them to access positions with high responsibility in video game development studios in France and internationally.
Organization of the Training
The training is one year long and can be done in initial training, alternation (Professionalization Contracts), or continuing education. The Mastčre Spécialisé is labeled by the CGE.
Competences Visées
The training aims to develop personal and professional skills necessary for the profession of engineer and project manager, including:
- Autonomy
- Adaptability
- Evolutivity
- Capacity for integration and team work
The activities related to the profession include:
- Facilitating team work and communication between different poles
- Ensuring that set objectives (deadlines, budget, quality) are met
- Understanding the professions and workflow of teams
- Developing and maintaining game engine technology (graphic engine, sound, physics, network, etc.) and the corresponding production pipeline
- Programming game mechanics and interactions between the player
- Developing and maintaining software tools to create game content, accelerate production, or automate tasks
- Developing and maintaining the artificial intelligence systems of the game engine
- Declining the visual aspects of the graphic project (lighting, special effects, or movements)
- Designing sets, objects (dynamic, non-dynamic), scenes, and 3D characters, in accordance with the artistic direction and engine constraints
- Supervising the integration of graphic data into the game engine
