Program Overview
Introduction to the Department of Global Interactive Convergence Content
The Department of Global Interactive Convergence Content aims to cultivate leaders in the cutting-edge game convergence industry. The program focuses on training hands-on professionals equipped with international competitiveness and networks through a practice-based curriculum and project-based learning.
Goal
The goal of the department is to develop professionals who can lead the content industry, a new growth engine of the 21st century. The program emphasizes the development of immersive media content, game content, and virtual reality content planning and development.
Career Opportunities
Graduates of the program can pursue careers in:
- Immersive Media Content Planner
- Game Content Planner at Game Development Company
- Game Producer, Game Marketer
- Immersive Media QA Specialist, Professional Journalist
- Virtual Reality Content Planning and Development
- Digital Restoration and Preservation of Cultural Properties, Cultural Assets
- K-content Planning Startup
- Startups and Businesses related to Planning/Directing Immersive Media Content
Graduation Requirement
To graduate, students must complete:
- Major Foundation: 12 credits, including Introduction to Game Studies, Computer Programming Basics 1 and 2, and Creativity and Ideas.
- Required Major: 15 credits, including Game Creation Fundamentals and Practice, 3D Game Creation Practice, Advanced Game Engine Programming, and Global Game Production (Capstone Design).
- Elective Major: 18 credits, including various elective courses.
Specialization Course (Industry-Academic Internship)
The program offers a specialization course that features:
- Practice-Oriented Education: A practical-oriented curriculum to cultivate practical skills that can be applied directly to the game industry.
- Project-Based Learning: Project-oriented classes to develop problem-solving skills required in industrial sites.
- Industry-Academic Internships: Industry-academic internship opportunities to support field experiences and identify the latest industrial trends.
Curriculum (Class of 2025)
The curriculum is divided into four years, with the following courses:
First Year
- First semester: Introduction to Game Studies, Computer Programming Basics 1, Creativity and Ideas, and Understand and Analysis of Game Contents.
- Second semester: Computer Programming Basics 2, Storytelling, Game Planning Basics, and Game Design Basic.
Second Year
- First semester: Game Creation Fundamentals and Practice, Object Oriented Programming, HCI, and Computer Graphics.
- Second semester: 3D Game Creation Practice, Game Engine Fundamentals, Game UI/UX, and Game Concept Design.
Third Year
- First semester: Global Game Planning, Game DB, Game Algorithms, and Advanced Game Engine Programming.
- Second semester: Game Artificial Intelligence, Game Platforms, Game Development Technology Application, and Global Game Production (Capstone Design).
Fourth Year
- First semester: Global Graduation Project 1, Game Business Model Design, and Advanced Game Server Programming.
- Second semester: Global Graduation Project 2 and Global Startup Project.
Required Courses
The required courses include:
- Major Foundation: Introduction to Game Studies, Computer Programming Basics 1 and 2, and Creativity and Ideas.
- Required Major: Game Creation Fundamentals and Practice, 3D Game Creation Practice, Advanced Game Engine Programming, and Global Game Production (Capstone Design).
Course Offerings
The course offerings include:
- Introduction to Game Studies
- Computer Programming Basics 1 and 2
- Creativity and Ideas
- Understand and Analysis of Game Contents
- Game Creation Fundamentals and Practice
- Object Oriented Programming
- HCI
- Computer Graphics
- 3D Game Creation Practice
- Game Engine Fundamentals
- Game UI/UX
- Game Concept Design
- Global Game Planning
- Game DB
- Game Algorithms
- Advanced Game Engine Programming
- Game Artificial Intelligence
- Game Platforms
- Game Development Technology Application
- Global Game Production (Capstone Design)
- Game Level Design
- Global Graduation Project 1 and 2
- Game Business Model Design
- Advanced Game Server Programming
- Global Startup Project
Course Descriptions
Each course has a detailed description, including:
- Introduction to Game Studies: A comprehensive foundation in game studies, covering design principles, development processes, business aspects, and cultural significance within the gaming industry.
- Computer Programming Basics 1 and 2: Fundamental C programming skills and terminology, enabling students to write simple C language applications, including multimedia content.
- Creativity and Ideas: The process of materializing and commercializing ideas based on an understanding of the content industry.
- Understand and Analysis of Game Contents: Theoretical knowledge from a multidisciplinary approach to understanding game content from various perspectives, enhancing practical knowledge through analysis and planning.
- Game Creation Fundamentals and Practice: Game programming skills using Unity, covering basic concepts and elements of game creation, planning, resources, and supporting content/service systems.
- Object Oriented Programming: Understanding Object-Oriented Programming (OOP) concepts like encapsulation, inheritance, and polymorphism using C++ language, applying them to real programming, and utilizing advanced C++ features.
- HCI: Human-computer interaction technologies from a computer science perspective, covering input devices, interaction types and design, and techniques from computer vision, graphics, and machine learning for interaction.
- Computer Graphics: The underlying theory of elementary techniques and mathematical algorithms for creating software tools for modeling, rendering, and animation, focusing on converting complex data into visual information.
- 3D Game Creation Practice: A solid foundation in Unity development, focusing on C# programming fundamentals and practical skills for creating interactive multimedia content.
- Game Engine Fundamentals: A comprehensive introduction to Unreal Engine development, focusing on Blueprint visual scripting and C++ programming fundamentals for creating interactive multimedia content.
- Game UI/UX: User experience fundamentals in immersive interactive media, focusing on how users interact with digital content.
- Game Concept Design: The art and methodology of game concept design, focusing on core design principles, creative ideation, and practical concept development.
- Global Game Planning: The ability to plan and market game content by understanding content planning and utilizing user experience-related methodologies.
- Game Artificial Intelligence: Basic concepts and technologies for designing AI-based games, focusing on probability statistics and decision theory modeling.
- Game DB: Comprehensive knowledge of operating systems and database management systems tailored for game development.
- Game Algorithms: Key data structures and algorithms, and how to implement them using Python.
- Game Development Technology Application: Practical experience in applying various game development technologies and tools in real-world scenarios.
- Advanced Game Engine Programming: Familiarization with the 3D previs project pipeline, mastering animation sequencer with Unreal Engine, and creating motion-capture and AI-generated animations.
- Global Game Production (Capstone Design): Teamwork to learn game creation requirements, present game ideas, and create plans and scenarios for implementation.
- Game Level Design: Comprehensive knowledge of game level design principles and practices, focusing on creating engaging player experiences through thoughtful spatial design and gameplay flow using industry-standard tools.
- Game Platforms: Understanding core hardware capabilities of major gaming platforms and gaining practical experience with cross-platform development.
- Global Graduation Project 1 and 2: Applying and utilizing knowledge from various disciplines within the major to create a capstone project.
- Game Business Model Design: Understanding business strategy in the content industry, emphasizing the importance of analyzing the market, environment, and establishing strategies beyond just content creation.
- Advanced Game Server Programming: Expertise in server-side game programming for multiplayer online games, focusing on designing and implementing scalable, secure, and efficient game server architectures.
- Global Startup Project: Developing practical entrepreneurial skills by planning and launching a viable startup venture.
