Tuition Fee
Start Date
Medium of studying
Blended
Duration
3 months
Program Facts
Program Details
Degree
Courses
Major
Game Design | Game Development
Area of study
Information and Communication Technologies
Education type
Blended
Timing
Full time
Course Language
English
About Program
Program Overview
It covers topics such as Unity basics, computational thinking, and professional skills. The program is designed to increase employability and career prospects in the games industry or other sectors. It is funded by the Institute of Coding (I.o.C.) for eligible applicants.
Program Outline
Understanding requirements, setting objectives, planning, time management, professional behavior, and ethics. Working with others, team dynamics, roles, behaviors, and personalities.
- Weeks 3-6: Abstract and algorithmic thinking, formulating problems, organizing and analyzing data, models and simulations, generalizing problems, and finding efficient and effective solutions. Designing and implementing software: requirements elicitation, design techniques, programming language constructs and data types, testing.
- Weeks 7-12: Unity basics: Creating projects, importing assets, creating 3D immersive environments, prefabs, templates. Learning the language of Unity (scripts, interactive content, collisions, scenes, animation). Production in Unity. Completing a mini-project using acquired skills.
- Weeks 13-16: Practical career advice, psychometric and personality tests, choosing the right role/career pathway, CV and portfolio development, cover letter writing, pitching, networking, job hunting, attending interviews, and interview skills.
Modules:
- Induction / Basic Tools and Professional Skills: Covers information systems, digital technology, key technologies for online learning, communication, collaboration, and presentation. Also covers understanding requirements, setting objectives, planning, time management, professional behavior, and ethics.
- Computational Thinking & Practice: Explores abstract and algorithmic thinking, formulating problems, organizing and analyzing data, models and simulations, generalizing problems, and finding efficient and effective solutions. Also covers designing and implementing software and testing.
- Preparation for Employment: Covers practical career advice, psychometric and personality tests, choosing the right role/career pathway, CV and portfolio development, cover letter writing, pitching, networking, job hunting, attending interviews, and interview skills. Optional "booster" events are hosted on campus and streamed online.
Faculty:
Senior, ex-games industry academics and game studio professionals.
Unique approaches:
- Practice-based learning: Personal and professional skills development to operate as a professional within the industry.
- Foundry interns: Help students develop coding skills.
- Industry mentors and academics: Help students build a recruitment portfolio and advise on business matters.
Careers:
- Increased employability and career prospects in the games industry or a wide range of other sectors.
- Potential career paths include game developer, game designer, programmer, artist, producer, and more. for applicants who meet the entry requirements.
- This course is open to all applicants, including recently unemployed, self-employed, looking to move into a new job role, or coming out of furlough and seeking a pathway to a digital career.
- The UK has the largest video games industry in Europe, and game development skills are increasingly relevant to other STEAM industries.
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